

To switch between graphics modes, press Ctrl + Alt and 1 to 8. The most common ones are OpenGL and SDL Surface.

Most platforms have either one or two available graphics modes. Render modes are only applicable to some older games that were designed to be played on multiple systems, and let us choose which system’s graphics to replicate. The aspect ratio correction in the SDL Surface mode introduces some irregularities that can be avoided with the OpenGL mode. This means that when you want to preserve pixels, you may prefer to use the OpenGL mode, especially if you use aspect ratio correction. For the OpenGL graphics mode there is no scaler and the aspect ratio correction and stretch modes are applied together in one pass to arrive to the final image. The graphics mode scaler, aspect ratio, and stretch mode settings work together to change the resolution and display of each game.įor the SDL Surface graphics mode, the scaler is applied first, then the aspect ratio correction, and finally the stretch mode. How do the graphics settings work together? This guide expands on the information contained on the graphics settings page.
#Sharp aquos dot by dot default software#
A comparison of SDL Surface software scalers.

